This video showcases a digital world built from photogrammetry scans of concrete sculptures. The rough and heavy aspects of concrete are removed as the material enters a space where weight and scale are no longer fixed.
The sculptures are highly saturated and try to escape the stereotypes of concrete’s function, materiality, and form.
Flat pieces that can be held in the palm of your hand become platforms of terrain. Small balls of pigmented concrete float and meld together to become bridges. The world gives these objects space to shift, expand, and behave in ways they couldn’t in real life.
The world itself is no longer active. Only this video and the file remain. It was a showroom built in VRChat to display the sculptures. I appear in the video as a tour guide, narrating the space and walking viewers through a temporary environment built to test how these works function digitally.
The video consists of four mirrored gameplay feeds, with two more videos placed over them. On the left, Tower to Godplays—a separate piece where the concrete work Babel Tower is scanned and modified to be as long as visibly possible. It’s a tower that will never reach God. It is trapped inside an electric container created by man. In this performance, I play as Hank Hill from TV’s King of the Hill. The floor has no physics, resulting in my perpetual downfall. I fall so far down only to end up at the top edge of the world, repeating the cycle until the feed cuts short.